The last decade has seen me working as a technical and creative designer on international large-scale projects in addition to starting up an award-winning motion graphics agency, Werewolf, in Edinburgh. Although I am very successful in that field, I have now decided to pursue my life-long dream of working in the games industry.

Since making this decision I have honed my skills in Maya, Substance Designer & Painter and worked exclusively in PBR. I have a strong background in composition, animation, film production & color theory together with creating lighting scenarios for products, interiors and environments; with Photoshop being the application I use extensively for concepts, photo-bashing, touch-ups, compositing and graphic design. I have been continuously receiving positive feedback from mentors in the games industry about my production level and high standard of work, which has encouraged me even more-so to follow this path.