Project Warlock is a love letter to classic FPS gaming, brutal, fast, and dripping with old-school attitude. When it came time to bring it to Nintendo Switch, I took on the Art Direction of the port and saw it through from concept to launch.
But the piece of this project I'm most proud of is the launch trailer. I wrote the script from scratch, developed the creative concept, and then directed the whole thing, working closely with a production company and pulling together collaborators to get it made. Taking something from a written idea all the way through to a finished film that represents a game you care about is one of those experiences that reminds you why you do this work.
Directing a trailer is a different discipline from 3D work or art direction on a game itself. You're thinking about pacing, tone, how to hook someone in the first few seconds, and make them want to play. For a game like Project Warlock, which wears its influences proudly and has a really dedicated community, getting that energy right on screen really mattered.
The Switch launch gave a whole new audience a chance to discover the game, and having been involved end-to-end, from the look of the port to the film that announced it to the world, made it a genuinely special project.